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![]() ![]() Flying around with a vehicle that can burrow into the earth at will is one one of the high points of the experience. It’s more work to do than what you’re used to doing with only a few clicks, but if you enjoy the deeper elements of realism over streamlined gameplay, you’ll enjoy your work and earn a sense of accomplishment from it. You’ll be ensuring that resources are delivered to construction sites instead of carrying everything on you, and many of your constructions will need to be connected to others to function to the best of their capabilities. Starting with a full base at your disposal helps jumpstart your productivity, but I couldn’t help but wish that starting from scratch was the norm.Ĭonstruction has more depth to it than the vast majority of its competition in the genre. I’m not usually opposed to mining, but it was quite fulfilling chasing down resources and breaking them down, whether inside of a vehicle or with a handheld tool. That said, after hopping into the mining ship that was waiting for me, I found it entertaining to fly off to distant ore that I picked up on my radar. It has all of the basics that you need, but I instantly found myself a bit turned off by it as my ideal survival-simulation begins with me homeless, naked, and afraid. “Earth Planet” begins as most scenarios do in Space Engineers, with you on a sizable base that has already been constructed for you. Don’t expect the landscapes to blow your mind though. Red planets and rocket launchers are an exciting combo. ![]() I opted for a custom game, “Earth Planet,” which didn’t offer additional story-based objectives, and spent most of my time toiling away on it. Two additional scenarios are included: “Never Surrender” and “Lost Colony.” “Never Surrender” focuses on creating a base that can be defended against frequent hostile assaults by drones, while “Lost Colony” involves exploring a ghost colony to discover what happened to it. Its free-form approach makes it easy enough to follow it and allows you to pick and choose which elements of the simulation that you want to dive deeper into. “Learning to Survive” is the second scenario and it teaches you all about resource collection, turning those resources into useful products, managing your health and oxygen, and so on. As far as tutorials go, it was fairly entertaining. You’ll even learn to shoot down hostile drones and spacecraft which I hadn’t been expecting until I was being shot at. “The First Jump” puts you in the role of a survivor going through an emergency on a large ship and teaches you how to control yourself and your vehicles, something that isn’t as intuitive as you might think thanks to the complexity surrounding them. I highly recommend beginning with the first two scenarios should you decide to jump into it. That said, although I never got as hooked as I might have had there been more, I still enjoyed it for what it was in short bursts. The hours that I spent on Space Engineers were solo ones as I seem to be the pioneer among my circles on this particular title. ![]()
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